[NOT-FIXED] Jump when overlapping blocks

Get help using Construct 2

Post » Thu Jan 31, 2013 12:26 am

Hey guys !
Just click D when starting the game to see the issue ...
Here is the link

Briefly , I need the sprite to get pushed without jumping or doing anything shark mentionned without removing lerp ...Whiteclaws2013-01-31 23:38:45
B
34
S
16
G
16
Posts: 2,222
Reputation: 16,564

Post » Thu Jan 31, 2013 2:22 am

@Whiteclaws - what specifically is the behaviour you'd like to create?

i made a debugger for the D action:
https://www.dropbox.com/s/4xjyfypx7qlnwtv/TestDebug.capx

if you want the one you are standing on to move you would need to change your condition to check for X instead of Y and then add in a condition (if you want) to pick the nearest to the player for stacked blocks.
B
14
S
6
G
2
Posts: 136
Reputation: 3,210

Post » Thu Jan 31, 2013 12:03 pm

Don't you see the problem ?
The sprite jumps when you click D , seems like the block is moving on the player , I would want it to get pushed normallyWhiteclaws2013-01-31 12:04:55
B
34
S
16
G
16
Posts: 2,222
Reputation: 16,564

Post » Thu Jan 31, 2013 7:44 pm

well there's also a bug where the block just covers the player and they can't move until the block is moved back off the player and one where the player gets stuck to the side of the block just moved like it's cliff hanging, so it's hard to tell what you want help with without saying so..

i believe its just an odd reaction to the platform behavior, lerp and collisions. lerp is a nice smooth effect, have you tried using a different behaviour to move the blocks, like bullet, to see if this eliminates the effect?
B
14
S
6
G
2
Posts: 136
Reputation: 3,210

Post » Thu Jan 31, 2013 8:29 pm

Keep is the smoothest way to do it ,I'll try something
B
34
S
16
G
16
Posts: 2,222
Reputation: 16,564

Post » Thu Jan 31, 2013 10:44 pm

Any help ? @Ashley ? @Yann ? @R0J0Hound ? @Nimtrix ? @squiddster ?
( That makes a lot of names :D )
Whiteclaws2013-01-31 22:50:14
B
34
S
16
G
16
Posts: 2,222
Reputation: 16,564

Post » Fri Feb 01, 2013 2:00 am

Bump
B
34
S
16
G
16
Posts: 2,222
Reputation: 16,564

Post » Fri Feb 01, 2013 3:02 am

@Whiteclaws - it's how the platform behavior reacts in collisions.

if you:
- remove platform behavior from player sprite and add solid and physics
- set gravity world to 0 at start of layout
- and add solid, physics behaviour (and change to immovable 'yes') on blocks

the "player" doesn't jump and is simply pushed.
B
14
S
6
G
2
Posts: 136
Reputation: 3,210

Post » Fri Feb 01, 2013 12:12 pm

I want to keep the platform behavior
B
34
S
16
G
16
Posts: 2,222
Reputation: 16,564

Post » Fri Feb 01, 2013 3:33 pm

I'm not to good at these advanced stuff but why don't you PM them? :)
B
11
S
2
G
4
Posts: 78
Reputation: 3,292

Next

Return to How do I....?

Who is online

Users browsing this forum: austinblackbelt, Google [Bot] and 34 guests