Not using CS 0.X anymore for big projects.

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Post » Mon Mar 07, 2011 8:03 pm

Ive decided not to use any 0.x versions of construct anymore.Reason : It just cannot handle a big Project.The app is very easy and seriously powerful ,But it's breaks way too much.I thinks it's the Events.Its like building a house of cards and when the slightest problem or conflict arises then the whole thing comes crashing down.

Im not bashing CS in any way.It's great for creating small projects like my Retron game which uses minimal events and sprites.I have Almost completed my long awaited game Called Wolfen, And then it happened ,The whole house of cards came tumbling down.It crashes ,It goes haywire with collision etc etc..:( .I know i shouldn't moan about a beta program , But it's just very sad and frustrating when all that hard work comes crashing down.

I made backups off previous builds of Wolfen but building everything from scratch again?.Ive learned my lesson this time.Big projects needs stable apps.
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Post » Mon Mar 07, 2011 9:31 pm

Unfortunately that is the risk when you build a project in a beta application, I'm sorry you've been having difficulties.

A lot has been learnt since building and developing Construct 1, Construct 2 is going to be more powerful, more modular and a lot more stable.
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Post » Mon Mar 07, 2011 9:40 pm

Ive been playing around with CS2 and even at this early stage it looks 1000 times more stable. :D
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Post » Mon Mar 07, 2011 11:01 pm

We did recognise the stability as one of the big failings in 0.x which was also part of the reason to start fresh with C2. As always, if you have problems in C2, let us know and we'll get right on it :)
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Post » Tue Mar 08, 2011 6:24 am

Is all this happening with C1 .97?

I Guess I'm gonna have to use another game maker for my projects in the meantime :( my games I want to create are big, full games with a load of maps/levels not some small games, seeing as C1 is just bad when it comes to big games, so I think I'l wait until C2 have enough resources, events and actions til you can make a full game then.
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Post » Tue Mar 08, 2011 6:39 am

Have you actually tried Construct LavaWave? It is not nearly as bad as DravenX makes it out to be.
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Post » Tue Mar 08, 2011 7:24 am

I did and it did crash on me on certain occasions, and I believe it's not only DravenX that said it crashes with big full games, please don't take my comment above as a matter to hurt Construct 1, I don't but my games I am creating are not prototypes or small games, now I've seen small incomplete games with it with impressive details and so on and atleast one person managed to do a full game with it (the guy who created phenominom 32) but it crashed on him alot in the end, I will use C2 when it will be complete enough to have actions, events and usability to make a full game.
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Post » Tue Mar 08, 2011 8:47 am

If you learn what crashes and bugs, you can work around them to release a stable game. But it of course takes time for trial and error.
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Post » Tue Mar 08, 2011 11:50 am

[quote:31wxv0x7]Have you actually tried Construct LavaWave? It is not nearly as bad as DravenX makes it out to be.[/quote:31wxv0x7]

Let it go Steven,Even Ashley admitted that 0.x just don't cut it when it comes to big projects.Try creating a fully animated character with CS 0.x It chokes up.Fully animated means 30-120 frames for walking swimming jumping crawling climbing fighting etc..The big problem i have with the event system is that cs0.x does not have a proper debugging feature.With c+ and c++ coding you can actually see what when't wrong when the game is not working like it's supposed to.With cs 0.x the game just goes on without stopping , creating more and bigger problems as the project gets bigger.

That's the whole reason why CS2 came out so early in the first place.I would rather pay for an app which i know is going to be stable than dl an app which has bugs in it.It's still an awesome app for creating small demo's or small projects with.Steven if you could prove to me that cs0.x can handle a big project, then i would say yes i am wrong.
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Post » Tue Mar 08, 2011 12:32 pm

What?

A 'fully animated character', or something with 120+ animation frames will not choke Construct. I have no idea what you're talking about.

Construct 0.x may be delicate, and it can get pretty rough at times, but it's fully capable of handling larger projects.
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