[quote="DravenX":3n85pgr1]Try creating a fully animated character with CS 0.x It chokes up.Fully animated means 30-120 frames for walking swimming jumping crawling climbing fighting etc..[/quote:3n85pgr1]
[quote="DravenX":3n85pgr1]Oh and the character is not a small little 16x16 pixelated can't make out what it is character.256x512 for the character. Resolutions of 1920x1080 stage sizes of 100000x100000.It's not just the animation that chokes it up it's all those factors rolled into one.[/quote:3n85pgr1]
256*512*4 = 524288 bytes per frame
* 120 frames = 62914560 bytes per animation
* (walking swimming jumping crawling climbing fighting) 6 = 377487360 bytes per character
That's 360 MB only for the main char, not to speak about the HD output (always buffered, so that alone is another 16 MB), effects and all the other frame-animated assets.
This is for sure a hardware problem and not Construct! I wish people would stop blaming Construct for misusing the hardware they have to work on