Not working AdMob banner ads in CocoonJS

Discussion and feedback on Construct 2

Post » Mon Nov 04, 2013 3:02 am

It seems that I'm not alone

also @thefrob has similar problem:

- AdMob configuration OK
- MoPub configuration OK
- CocoonJS configuration OK
- Construct 2 eventsheet OK

yet no ads in app

anyone else?

in my situation it started over 1 month agoszymek2013-11-04 03:03:38
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Post » Mon Nov 04, 2013 5:49 am

Hi

Mines working just fine. Make sure mopub configuration is working ok.

I use Admob and Millenial Media.

Both banner and fullscreen ads.

Monster Attack

Bobo Jump

Are your apps approved by admob ?



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Post » Mon Nov 04, 2013 6:06 am

@tumira

"Are your apps approved by admob ?"

on old AdMob there is no "approval", apps just shows that they
don't get ad requests... I do everything exactly like in the past
(working ads in CocoonJS) just this time nothing shows
szymek2013-11-04 06:17:54
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Post » Mon Nov 04, 2013 6:56 am


Strange. I released Monster Attack just last week and it does work for both networks.

-Construct R148
-CocoonJS latest version (For android it is 1.4.4)
-Admob and Millenial Media.


Mind posting how you call the ads ? Try add more than one networks ads.
How about ads refreshed ? Did you set it in mopub ?

There is alot of possibilities about what could be wrong or missing.







tumira2013-11-04 06:57:49
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Post » Mon Nov 04, 2013 7:11 am

@tumira

latest stable Construct, latest beta
ad unit: banner 320x50, refresh interval 60

I was working in IT company so my motto is "if something is working then don't touch it" so I always did the same. And it was working till last CocoonJS compilator update

about C2: plain "on start of layout" show banner ad, on "end of layout" hide banner ad; of course I know that sometimes we have to wait to show bannerszymek2013-11-04 07:14:57
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Post » Mon Nov 04, 2013 7:31 am

Ok. Sorry cant help you much.
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Post » Mon Nov 04, 2013 7:37 am

@tumira

it's ok :)

The biggest mistake I have made was ordering new Android tablet (old = not working screen+touch) from China... so I lost lots of time and still didn't get it, LOL.

now I asked @thefrob to check his app on CocoonJS launcher, in debug mode
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Post » Mon Nov 11, 2013 9:35 pm

ADS still not work for me too, so sad
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Post » Mon Nov 11, 2013 9:44 pm

@tumira I try to play your game "Bobo Jump", and I didn't see any ADS in there. When it will show ads in your game?
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Post » Tue Nov 12, 2013 1:13 am

@thefrob

Thanks for downloading it!

I just tested it now. The ads are displayed but a bit of delayed. Maybe around 1-2 minutes and sometimes the ads not shown at all. I think it all depends on the ads inventory. For bobo jump I was using admob only so there might be no ads or delayed ads due to only one network ( I got a problem with Inmobi network)

For fullscreen ads I did filed a bug to Ashley since the there was a bug with Construct 2 and fullscreen ads in older version. Ashley already fixed the bug in newer version after I already compiled Bobo Jump. So for Bobo Jump the fullscreen ads might just show only one time.

Now for my next game I`ll be using Admob and Millenial Media.


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