My notification box is controlled by two functions: a spawn function and a destroy function. The way the box works is: when a notification needs to be sent, the box appears and moves halfway across the screen. After the user touches the screen, the box moves to the right and is then destroyed.
The events look like the following:
There are two instances where the notification box is called:
The group names are relatively self-explanatory: the notification box appears before the player is allowed to spawn, and before the computer spawns.
You can run the program yourself to see how it works. Basically the problem is, the notification box text doesn't change like it's supposed to when the computer is spawning (it still displays the instructions for player spawning).BoardGame.capx
My current theory is that DestroyNotification() is not being called at all, but I'm unsure how to test for that.