Nowhere [Survival | v0.2.0]

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Post » Mon Jan 19, 2015 1:24 pm

Hello friends.

I am currently working on getting a top-down wilderness survival game done with some memory friendly random world generation.
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I will post new information and screenshots in later posts in the thread.

Regards,
Kraudi2k
Last edited by Kraudi on Mon Feb 23, 2015 11:46 am, edited 3 times in total.
Working on "EVERBLAST"
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Post » Wed Jan 21, 2015 9:43 am

Really well done looks brilliant and plays really well so far, Obviously as you mentioned there was a offset on the build mechanic when placing a firecamp or stone wall.
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Post » Wed Jan 21, 2015 11:49 am

EXPFall wrote:Really well done looks brilliant and plays really well so far, Obviously as you mentioned there was a offset on the build mechanic when placing a firecamp or stone wall.



Thank you. Yeah there is still an offset when placing structures. But doesn't really matter for the moment :)


The last couple of days I have added some new things to the game:

• Campfire can go out after a while (You can put logs in it for a longer fire)
• Torches go out after a while
• Chop trees and mine stone works now
• Added crafting receipe for wooden boards and wooden floor
• You can build a wooden floor
• Fixed some bugs
• When you craft while inventory is full the crafted item will thrown to the ground
Working on "EVERBLAST"
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Post » Fri Jan 30, 2015 5:20 pm

Looks great!
But i need a lot of luck to gather wood from a tree or stone from rocks. In 99 from 100 cases it seems i don't stand "right". Often it does not work. Sometimes it do.
(sorry for my english)
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Post » Tue Feb 03, 2015 10:34 am

Cherico wrote:Looks great!
But i need a lot of luck to gather wood from a tree or stone from rocks. In 99 from 100 cases it seems i don't stand "right". Often it does not work. Sometimes it do.
(sorry for my english)


Thanks for report:) That was a bug which prevented the player let em chop down trees.

Game mechanic also slightly changed in the meantime. You now have to press left mouse button when near a tree/stone.
Will upload a new version soon.
Working on "EVERBLAST"
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Post » Tue Feb 03, 2015 1:56 pm

Old.
Last edited by Kraudi on Wed Feb 11, 2015 2:09 pm, edited 1 time in total.
Working on "EVERBLAST"
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Post » Sun Feb 08, 2015 4:19 pm

I became stuck and couldn't move after cooking berries at campfire. I was also holding a pickaxe at the time if that matters. The only thing I could do was drop items.
Also when you place a campfire, the positioning is weird.
Looks like it has a lot of potential though!
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Post » Wed Feb 11, 2015 2:09 pm

Hello everyone.

I am again trying to build the game around a random generated world which is more memory friendly than my old tries.

Edit: Random world generation is now integrated into the game for the first time. It's right now a unique experience everytime you start a new world.
I will continue to put some work into the world generation to enhance the current algorithm.

Regards,
Kraudi
Working on "EVERBLAST"
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Post » Tue Feb 17, 2015 9:05 am

Hello.

Some new things I was workin' on.

- Increased world size
- Added buildable tent
- Added carrot seed
- Added eatable carrot
- Added craftable and buildable fence
- Added save/load function
- Added craftable shovel
- You can now plant and harvest carrots (Soil with shovel first)
- Improved UI
- Fixed a bug where you got stuck into the world after some action

Maybe there will be some new alpha test soon.
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Post » Sat Feb 21, 2015 4:40 pm

Im hoping for that :D i just got into Construct 2 and wow i must say uve gone veryy far xD
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