Nowhere [Survival | v0.2.0]

Show us your works in progress and request feedback

Post » Sat Feb 21, 2015 8:32 pm

I have dug thorugh your forums but cant find a working download :/
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Post » Sun Feb 22, 2015 4:09 am

I really like the direction you're going with this. I'm very curious to see more. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Mon Feb 23, 2015 7:06 am

Thank you.

Had the flu the last couple of days so I think there will be a new version uploaded this week or maybe today :)

Here are two screenshots from v0.0.2.

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Changelog v0.2.0

FEATURES
[NEW] Procedural worlds! Every game is unique now. Also the worlds are bigger now.
[NEW] Farm with seeds (Only carrot seeds atm)
[NEW] Main menu
[NEW] Save/load function (Game updates always require a fresh game)
[NEW] Actions require some time now (gather, build, grill food)

ITEMS
[NEW] Tent
[NEW] Fence (When building use mouse wheel to rotate)
[NEW] Shovel
[NEW] Carrot seed (Can be obtained by dig into the grass with a shovel and should be rare)
[NEW] Carrot
[NEW] Fertilizer (Has a 50% chance for instant carrot grow)

GAMEPLAY
[NEW] The player now loose health points when starving
[NEW] You can now run with pressed SHIFT key

OTHER
[NEW] Particles added when chop tree and mine stone

UI
[NEW] Complete UI overhaul
[NEW] Added controls window at first game start

BUGS
[FIXED] Sometimes the player could stuck if you grilled food at campfire
[FIXED] Adjusted some wrong collision masks for some objects.
[FIXED] Z-order for some objects
[FIXED] Lots of other bugs fixed
[FIXED] Mouse offset when building


Play v0.0.2
https://dl.dropboxusercontent.com/u/13181336/v0.0.2/index.html

Regards
Last edited by Kraudi on Tue Feb 24, 2015 11:13 am, edited 2 times in total.
Working on "EVERBLAST"
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Post » Tue Feb 24, 2015 11:13 am

v0.0.2 is up in the last post!
Working on "EVERBLAST"
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Post » Tue Feb 24, 2015 1:17 pm

seems awesome!
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Post » Tue Feb 24, 2015 5:20 pm

Hi
Congratulations for the game, very interesting. I also wanted to make a game like that, but how did you generate the random world? Is there a tutorial?
thanks
Sorry for my bad English.
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Post » Tue Feb 24, 2015 6:57 pm

The world generation is cool, how did you get it to generate worlds so consistently?
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Post » Sun Mar 01, 2015 8:52 pm

I'm continuing to play .... I await the news (some enemy?).
Sorry for my bad English.
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Post » Mon Mar 02, 2015 11:24 am

I'm looking in to world generation as well. Any tips and pointers on how to pull that off?
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Mon Mar 02, 2015 2:00 pm

Hi
I have created a random world (map) using a two-dimensional array.
Unfortunately I can not post the urls of the program as long as I do not have 300's reputation. :?
Sorry for my bad English.
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