Npc and dialogue/quest

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Post » Sat Mar 09, 2013 9:11 pm

I read up several tutorial i almost have it down. except At the end. ATM im trying to use Merchant variable called NPC To progress and never go back to the previous dialogue quest.

SO far i have it like this.

On collision merchant to player. Set npc value to 1

on collision merchant to player. set npc value to 2
If coin = or > 10 .

The problem is it keep looping so the quest is never ending looping
I have read somewhere about "else" but I have no clue to how to place it for it to be effective to keep the set value to two and never return to 1 once your quest is finished.
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