number of sketch for 1 character

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Post » Thu Jun 04, 2015 5:04 pm

Dear Folks,

I have a beginner question if i make a 2d fighting game and i have a designer who can make sketches for me

so should i tell designer

make character
sketch walking 4 step
sketch punch then
sketch kick
sketch duck
sketch idle
sketch jump forward

it become 9 sketch maybe more because of idle stance

so my question is am i going correct way to make too many sketch for 1 characters or wrong
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Post » Thu Jun 04, 2015 7:04 pm

Wait, do you mean 4 sketches for each character?
Just wondering

theman3446~
Life is good. Have another piece of chocolate.
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Post » Fri Jun 05, 2015 1:18 am

That doesn't sound like too many.
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Post » Fri Jun 05, 2015 5:18 am

then what is the procedure?
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Post » Wed Jun 10, 2015 6:01 pm

opopop wrote:Dear Folks,

I have a beginner question if i make a 2d fighting game and i have a designer who can make sketches for me

so should i tell designer

make character
sketch walking 4 step
sketch punch then
sketch kick
sketch duck
sketch idle
sketch jump forward

it become 9 sketch maybe more because of idle stance

so my question is am i going correct way to make too many sketch for 1 characters or wrong



what i understood is should i ask my designer to create me a sprite sheet for a character moving, idling, kicking, jumping, dying, cheerup etc , my answer will be, if your packets are large enough then yes, it will only make your game look more professional having more perfected animations, and have an original character which is entirely for your game.

you are on the right track, in the end, you wold need the character to be drawn from scratch anyways, and so, why u need sketches? why not create polished end sprites? it will be a must at the end of your production, if your going to be using the same character, if your not, then you can always use different color blocks, with the right amount of sizes, keeping the aspect ratio and distances sets in your game same , as when you will change to the finished polished graphics you wont have to tweak to many layers, positions and calculations!

in my experience, in beginning i couldn't add events knowing i dont have graphics ready, its like it blocks my creativity and the part where i have to make the logic of the game, so if you have everything setup and u can add events, as you dont need to gradually add stuff in your codes, then dont make the graphics, however if you do add and improve coding and events and game logic on the way having some sort of character idea of the main game how wold look, will help u prepare the game way faster and make u feel better while working!

hope it helped!
Cheers!
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Post » Thu Jun 11, 2015 6:51 am

whats the best course of action where we can get minimal sketches and maximum animation. will it be artist dependent or programmer dependent?
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Post » Fri Jun 12, 2015 12:58 am

I'm not sure what you mean by that question...?
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