Nurture - Minimalistic Colony simulation

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Post » Wed May 08, 2013 12:41 pm

The Globs are alive!

GamesWarp Studio is proud to announce the release of Nurture, a minimalistic colony simulation game.

Click here to play Nurture.



The game places you in the role of God as you take to looking after Globs cute little round blue beings whose role in life is only to blink (and to reproduce, of course).

You cannot directly manipulate Globs, but you can shift the green-colored earth that they walk upon. The objective in the game is to use your mouse and drag the green tiles from under your Globs so that they can meet somewhere in their small confined game world of Globbledygook.

That's right - to increase your population of Globs, all you have to do is to bring them together. After a while, a Glob becomes pregnant, and after a violent explosion that kills the Glob, new happy Globlings are born somewhere into the world.

Clicking on any of the Globs will show you their current Hit points, Energy level, and thoughts. Try not to deplete their HP/Energy levels or Globs will shrivel up and die.

You might also want to drag a green tile on another to get food (represented by yellow GW coins). However, you must be wary as food cannot be moved around in the level. If you form a clear path to food, Globs will start getting healthy and stronger again. Food exposed to Globs will eventually be consumed.

There is a plus button in the game if you wish to see a close-up of the action. Use the WSAD keys while you are in this mode. Scroll to the upper right and click on the minus button to return to the normal view.

You win the game if you manage to get a total population of at least 200 Globs!

PS - Here's a special hint for the Scirra forums:
You can use the "=" key to enter debug mode.

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You can find out more about our prototyping and development services over here.necromaster2013-05-08 12:49:02
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Post » Fri May 10, 2013 3:16 am

I am surprised at how good this was, at first I didn't quite expect that. This is a nice piece of work!
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Post » Fri May 10, 2013 3:39 am

Very nice setting/mechanic, but I basically just let all the blogs fall to the floor so far, except for the ones who land on food, they stay stuck there.sved2013-05-10 03:44:34
...but this is mostly psychological. Check my devlog
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Post » Fri May 10, 2013 4:55 am

How did you do the background? Very cool effect.
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Post » Fri May 10, 2013 6:44 am

@Patriick: Thanks for the comments!

@Sved: As for the ones who land on food, one way is to put tiles on either side of the food and they will walk off. You are right, one way is to let all the Globs fall to the floor, but that's going to be quite a lot of work. I have been creating caverns on multi-levels and that seems to work very well for me.

@cklester: I just added a Warp Effect to the tilebackground. The Tile Background was taken off this great seamless art resource - DinPattern


I am intending to tweak the game a bit to make it slightly harder. Like, let the Globs die off faster or something as they evolve.

There is also a possibility of doing Nurture II - adding even more new features and mechanics.

What would you like to see added?necromaster2013-05-10 06:49:35
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Post » Fri May 10, 2013 8:26 am

[QUOTE=necromaster] @Patriick: Thanks for the comments!

@Sved: As for the ones who land on food, one way is to put tiles on either side of the food and they will walk off. You are right, one way is to let all the Globs fall to the floor, but that's going to be quite a lot of work. I have been creating caverns on multi-levels and that seems to work very well for me.

@cklester: I just added a Warp Effect to the tilebackground. The Tile Background was taken off this great seamless art resource - DinPattern


I am intending to tweak the game a bit to make it slightly harder. Like, let the Globs die off faster or something as they evolve.

There is also a possibility of doing Nurture II - adding even more new features and mechanics.

What would you like to see added?[/QUOTE]

I would like to see the ability to make the enemy go up by 1 block? as opposed to moving just left and right
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Post » Fri May 10, 2013 8:35 am

Well, I thought of that too... but put it off as the Globs have no animation to make them hop up a tile.

Help me brainstorm here:

I will allow the player to create ladders - that I can draw. This way, the Globs can climb up/down and all around the entire level.


Let the ideas keep coming in...
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Post » Fri May 10, 2013 12:21 pm

You could have environmental hazards, dangerous things that glob will die on, different kind of globs with different behaviour...

You could also have water or lava slowly rising from the bottom, it would make the whole thing much more challenging.
...but this is mostly psychological. Check my devlog
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Post » Fri May 10, 2013 3:05 pm

@Patriick: You can now move three clods of green dirt onto each other to get a Ladder

Here is the construction chain.
Dirt + Dirt = Food
Dirt + Food = Ladder

As before, Ladders cannot be moved around. So, make sure you place them when you absolutely need them.



@Sved: Hmm... Let me think about that. Hazards... Globs with other behaviors are on my mind, but only in Nurture II.
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Post » Fri May 10, 2013 3:40 pm

You could make it a top-down view, instead of a side view. That way, your globs could wander the map.
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