Nurture - Minimalistic Colony simulation

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Post » Fri May 10, 2013 3:40 pm

You could make it a top-down view, instead of a side view. That way, your globs could wander the map.
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Post » Fri May 10, 2013 3:49 pm

@cklester: That would be for another game - Belter 2198.
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Post » Fri May 10, 2013 5:38 pm

I didn't played yet, but loved the concept and very enthusiastic to play it today!
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Post » Fri May 10, 2013 7:09 pm

[QUOTE=necromaster] @Patriick: You can now move three clods of green dirt onto each other to get a Ladder

Here is the construction chain.
Dirt + Dirt = Food
Dirt + Food = Ladder

As before, Ladders cannot be moved around. So, make sure you place them when you absolutely need them.



@Sved: Hmm... Let me think about that. Hazards... Globs with other behaviors are on my mind, but only in Nurture II.[/QUOTE]

You sir, are awesome!!

Also, creating a jump animation for that type of sprite wouldn't be too difficult really, It will simply require a little squash and stretch to look decent.
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Post » Thu May 16, 2013 3:53 am

The minimalistic design of Nurture blog article got featured on Gamasutra.

Take a look... Free advertising too for Construct 2.necromaster2013-05-16 03:53:31
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Post » Thu May 16, 2013 11:53 am

@necromaster
very enjoyable and addictive.. going playing again
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Post » Thu May 16, 2013 1:04 pm

Thanks... here's a reply I typed on IndieDB that I wanted to share:

The game may have already been released on my website, but I am already thinking about a newer and better version - Nurture II, for web, PC and mobile.

The next time round, you will get a couple more tiles to "mix-n-match" with a lot more interesting objects you can create... as well as more Glob varieties and behold - beasties. Again, in sticking with the idea of minimalism, the simulated life entities shall only have a few parameters.

I am in the midst of drafting out a Game Design Document for it.

@Sved: And Hazards will go into Nurture II...necromaster2013-05-16 13:31:11
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