NW 64 or 32 bit?

Discussion and feedback on Construct 2

Post » Sat Jun 20, 2015 8:50 pm

You should use SpriteFonts wherever possible.. It's not a matter of fixing it, Text is just a different beast..

It's a lot of work, but it needs to be done... you are better off in the long run.
B
97
S
32
G
15
Posts: 1,183
Reputation: 16,148

Post » Sat Jun 20, 2015 9:05 pm

I hope text objects aren't THAT bad... I'm using nearly 10 of them. There are about 5 different colors for the texts as well to make it look nicer. There is a lot of stuff to read in my game, but I guess that's the nature of an RPG.
B
75
S
30
G
35
Posts: 340
Reputation: 22,896

Post » Mon Jun 22, 2015 10:10 am

What's wrong with text objects? I have no idea what you're talking about, you probably need to file a bug to the bugs forum following all the guidelines. Note however if it doesn't happen on the latest version of NW.js we won't fix it (since that means it's an NW.js bug that they already fixed).
Scirra Founder
B
395
S
231
G
88
Posts: 24,367
Reputation: 193,694

Post » Mon Jun 22, 2015 11:28 am

@Ashley texts work fine with latest NW.js, btw i was being a little bit sarcastic (love how you respond when someone states a bug without a proper report :P)

+1 to reasons for using latest NW.js, beetches!
B
65
S
22
G
4
Posts: 358
Reputation: 6,555

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: purplemonkey, Studio Mercato and 3 guests