NW0.13.a5 ignores LocalStorage triggers "Exists" "Missing"

Bugs will be moved here once resolved.

Post » Fri Nov 13, 2015 10:38 pm

Problem Description
It seems to ignore or does not process the local storage triggers like "exist/missing"

Image

This used to work.

It would enter full-screen by default, and subsequently game launches, it checks the localstorage key first, sets it, then fullscreen or or window mode based on the saved setting. Now it does not trigger.

Steps to Reproduce Bug
Listed in the image.
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Post » Tue Nov 24, 2015 2:10 pm

Am I right that this is fixed in alpha6? Your post here says so: https://www.scirra.com/forum/nw0-13-alpha5-testing-report_p994311?#p994311
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Post » Tue Nov 24, 2015 2:16 pm

Yes it's fixed in Alpha 6.

Been testing all day, Alpha 6 is excellent.

We just need an update to C2's NW plugin to be compatible with 0.13 Alpha 6 and all will be good. :P
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Post » Tue Nov 24, 2015 2:45 pm

Closing as fixed by NW.js in alpha6.
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