NW0.13.alpha5 Testing Report **Alpha6 Works!!**

Discussion and feedback on Construct 2

Post » Thu Nov 19, 2015 8:13 am

@MelVin, if you source the nw.js files from the github repository - does that make a difference? The c2 installed files list has a couple of files that are different to those from the source, and when I replace them then I can get things working again (with no full screen, though)...
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Thu Nov 19, 2015 8:18 am

I haven't tested. I'm going to wait til Ashley comments before I go any further. This is the third time I have replaced the saved games feature. the default system just doesn't make saving/calling strings easy for me.
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Post » Thu Nov 19, 2015 8:48 am

All this talk of workarounds seems a little premature to me. If this was the final version of NW then maybe but as it's still Alpha then everything could change and all the work done will be undone.
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Post » Fri Nov 20, 2015 6:17 am

Except the save issue, how is NW 0.13 ? It is better than the last versions ?

Even though I'm migrating to Unity, in the meantime I would like to test the market with different games and C2 makes that easy.

And to be honest if we are waiting a little more, probably will not need NW at all: Edge on Win10 is smoking fast (and probably on WindowsPhone 10), Safari on iPhone/iPad works great... Probably we will need NW only on Android and older systems.
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Post » Fri Nov 20, 2015 8:03 am

TGeorgeMihai wrote:Except the save issue, how is NW 0.13 ? It is better than the last versions ?

Even though I'm migrating to Unity, in the meantime I would like to test the market with different games and C2 makes that easy.

And to be honest if we are waiting a little more, probably will not need NW at all: Edge on Win10 is smoking fast (and probably on WindowsPhone 10), Safari on iPhone/iPad works great... Probably we will need NW only on Android and older systems.


0.13 is about 20-25% faster on performance, using cpuutilisation as a metric for my own testing.

It doesn't suffer stutter (minus asset loading, which you can control via loading on start of layout).

We we still need a wrapper to make stand-alone .exe games for PC/MAC.
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Post » Sat Nov 21, 2015 2:07 pm

Silverforce wrote:@MelVin

That's what we found right away, cannot export with NWjs object, game wont start, blackscreens.

So anything that uses that object is a no-go until this bug is fixed. I'm writing a custom save/load using arrays & JSON write/read with NWjs file access, this goes into a set path, output into text files so that it may avoid future save issues. But we'll need the bugs fixed first with the current alpha5 and C2.


I tried removing the NW object in my game, but I still got blackscreen. Not sure what's causing it. :/
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Post » Sat Nov 21, 2015 3:58 pm

I hope that this gets stabilized by the next stable release of construct2!
The 20-25% faster performance is a huge huge improvement!

do you guys think that construct2 should ship with nw.js as part of the installer? I dont understand why it is separate at the moment :)
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Post » Sat Nov 21, 2015 3:59 pm

Info about performance is good news in did.
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Post » Sat Nov 21, 2015 6:37 pm

blurymind wrote:I hope that this gets stabilized by the next stable release of construct2!
The 20-25% faster performance is a huge huge improvement!

do you guys think that construct2 should ship with nw.js as part of the installer? I dont understand why it is separate at the moment :)


Because Construct 2 updates much more often than NW it would be redundant to have to download the same version of NW with every new C2 update.
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Post » Mon Nov 23, 2015 12:23 am

@Ashley
Any official input on these bugs? Are they something you guys can fix on your end or do we have to wait for the next iteration of Chromium and therefore, the next NW.Js built on that new Chromium?
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