nw.dll weighs ~90mb of my 130 mb game, what is it?

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Post » Fri Jan 01, 2016 6:32 pm

EDIT: Correction, nw.dll weighs ~90 of my 131 mb game.

What is nw.dll could anyone tell me? (in an NW.js export)

I checked to see if my game would become smaller in size by elimination a big backdrop, and the size did not change.
If it was not for this nw.dll file my game would weigh ~40 mb, now it weighs a little over 130.

Are those my events that weigh that much? How can that be that they weigh so many times more than my graphics?
I currently have 495 events, could anyone that has a simillar number of events confirm if this indeed is because of them?

Thanks for the reply.
Last edited by Solomon on Sat Jan 02, 2016 1:40 am, edited 5 times in total.
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Post » Fri Jan 01, 2016 6:42 pm

What the heck? I created an empty game, exported it to NW.js and it weights 129 mb? 0 events, 0 graphics... and 129 mb... crazy.

Does anyone know what is going on?
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Post » Fri Jan 01, 2016 6:51 pm

Nwjs is basically a portable Chrome.
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Post » Fri Jan 01, 2016 6:55 pm

@newt

So you mean to tell me that any game will weigh 130 mb from the get go, and on top of that I need to add my graphics/sounds and events?
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Post » Fri Jan 01, 2016 7:01 pm

Yep.
An installer might reduce that.... slightly.
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Post » Fri Jan 01, 2016 7:03 pm

@newt

You have got to be joking. This is such a deal breaker.

@Ashley
Why is this information not in a FAQ or anywhere that is visible? Why have potiential C2 licence buyers, like myself before purchasing C2 licence, have not been informed about this?

I for one would like to produce games strictly for PC, and as you might imagine adding 130 (!) mb to my game from the beginning is such a huge handicap, its mind blowing to me.
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Post » Fri Jan 01, 2016 7:17 pm

It's not their job to list all the pratfalls of game making.
It is to make it easy to create games, while trying to make it deliverable to as many platforms as possible.
BTW, zipped it's going to about half the size.
Unless you plan on letting users download it one file at a time.
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Post » Fri Jan 01, 2016 7:27 pm

@newt

Well I feel cheated that I have not been informed about this, I have a right to feel that way as a customer. I purchased the software with high expectations, and the export feature was not available in the demo/trial so I had no idea that there was this issue. I was not able to test this out, nor was I told about this matter.
That is why I am annoyed. This comes as a big surprise.

You can tell me that zipped its size is going to be halved.

But you can also tell me that using winrar and dividing it into 130 files, 1mb each in size and letting people download it 1 file each day for 130 days, a file will only weigh 1 mb for that day. Whew what a relief. Now that almost solves the problem does it not?

Now I am using retro graphics, to make my game as small as possible (as well as giving it that indie style of course) but I find out that 130mb+ is as a bonus? Now I think I need to make my graphics weigh negative mb..

C2 is mostly great when it comes to working with it, really solid, but I was not expecting this.
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Post » Fri Jan 01, 2016 8:08 pm

This isn't nearly as bad as compared to the weight of Crosswalk, and the actual limits for those platforms.
If your prospects are giddy at anything over 100mb, then they probably aren't interested in being customers.
Honestly the size on desktop isn't a con it's a pro.
You have no limitations on desktop.
Hurdles, perhaps.
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Post » Fri Jan 01, 2016 8:18 pm

There are a few people who are notoriously sensitive about file sizes.
But, luckily, almost none of the relevant reviewers and curators are. They will roast you for all kinds of things, but download size is a non-issue.

I'd be more wary about solid performance and well functioning input.
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