Now this might make me unpopular here on the forums but as you have not addressed what I have written in the posts here I will once again write it out so that this time you can adress these worries of mine.
What exactly is the problem? Well I have mentioned that in my previous posts here but you did not seem to adress it. So I am reminding you of the parts which were directed strictly at you:
Why is this information not in a FAQ or anywhere that is visible? Why have potiential C2 licence buyers, like myself before purchasing C2 licence, have not been informed about this?
I for one would like to produce games strictly for PC, and as you might imagine adding 130 (!) mb to my game from the beginning is such a huge handicap, its mind blowing to me.
How about having a NW.js export in free version with a big massive Scirra watermark and a 320x240 resolution limit? And a big notice stating: this NW.js export is from the free C2 version, and is not allowed for commercial distribution. And 20 seconds play time the most before the NW.js window closes. Now does that not sound fair?
The first problem I have is of a marketing nature, and of "buying" a cat in bag sort of scenario, at least when it comes to this part of C2.
Do you think it is fair to not give a person the chance to try out an export of your only standalone method of publishing for the PC and not inform about add additional handicap which is present at this situation?
Do you think the answer is just to brush this off and say: eh you can always use html5 to export, as that was not my main reason for purchasing C2?
I for one will say that you sound quite arrogant saying that there is no problem whatsoever. If there is no problem perfomance wise (which I am reading just now in your post and in some of the previous posts) there is a problem of a more moral standing - how this was not mentioned.
It is plain to see that this feature of C2 not mentioned anywhere, nor was it available to test out.
How about adding this to a FAQ, and writing there the things you have told me just now after me trying to figure what was going on.
- Every exported game for standalone PC wil have an additional 60 to 90 mb increase in size after export to our standalone PC app version.
You can always zip this (well to be honest do you think I dont know one can zip a file? and guess what, a file that is 60~90 mb less, wieighs even less when it is zipped!) or you can use our html5 export if it doesnt suit you.
Now as a customer that doesnt want to export html5 ---- as I can only publish this to the web if I want to preview it and not even launch from my computer
, as is not the case with NW.js, does not cut if for me.
Now once again, did you mention this in your previous post? The fact that substituting NW.js for html5 will only allow you to run html5 once it is published on the web and not straight from my computer? How is it ok for you to compare these two if the workflow regarding publishing both is different?
That there are additional steps that I need to make, get a web page, upload it have it published on the internet - but hey you will just brush it off once more and say - well then do it! https://www.youtube.com/watch?v=ZXsQAXx_ao0
Well no I dont want to do it. I want to get what has been marketed and introduced to me in the free version and in the information on the main page.
There is also the question me wanting (possibly after a probable kickstarter campain) to distribute my game on a dvd/cd rom. Now how is that possible with html5, since html5 needs to be published on the web? Im not sure here that is why I am asking, it might be possible, in which case I am wrong.
So it's perfectly possible that a very large file still be highly efficient
This is your quote and I would like to remind you that "possible" is not the same as "for sure" or "100% yes". "Possible" = might be yes, might be no. It might be possible.
But I suggest we compare apples to apples, comparing a game to an operating system is not that.
Lets compare games to games, export options to export options. Html5 ---> on the internet, NW.js ----> on your hard drive.
I have bought your software not because it is html5, but because it is a visual-programming software that is easier for beginners. There is information about stand alone export with NW.js without going into the details of, yes I will mention this once again - adding 60~90 mb to ones game.
So to summarize what I would like you to adress if I may as your customer:
1) How is it that this information is nowhere to be learned - the fact that NW.js is 60-90 mb larger once exported.
Again saying that I could use html5 as a substitute does not cut it as these do not work under the same conditions - NW.js being straight out of desktop, and html5 needing to be exported to the web. Can you imagine that for some this is a deal breaker? Also some people - like me for example do not want to publish to web. I only hope you dont start talking about how its better to publish to web, because as you know this thread is not about the reasons for publishing to web or not.
2) Why is there no way to test out NW.js export even under very strict limitations
and still not inform people about the additional mb's?
Saying stuff about piracy here I dont think will be adequate as Ive read information - here on Scirra forums, that people use 3rd party wrappers to export games from their free version of C2. I dont know how that works or even if its true but that is what Ive read.
3) Why is there no information about this size increase and that altough this increase in size is there, it will in no way possible affect performance (only download times). That this has to be learned by spending 1 day on the forum - and by asking around.
4) How can you compare hmtl5 export to NW.js export (especially to a customer that does not want to use html5) when both differ in the process of export and I imagine in the process of distribution.
5) Is it possible to distribute a html5 exported game from C2 on DVD? ( why do I have the feeling that you will write about NW.js being 60-90 mb bigger will be of no problem on Dvd - but again that was not the question - remember it is you who suggested html5 export if I dont like the +60~90 mb).
If anything I posted here is not true I will back down from it - here on the forums. But if what I have written is true - I will stand by it.
I understand that after this post my stay here at the forums might be unwelcome. If that is the case so be it I will pack my bags and leave.
I will risk this if it means that I can speak my mind freely regarding issues that I see as problematic for me.
Brick by brick, stone by stone.