NW.JS - How will it work?

Post » Mon May 08, 2017 8:40 pm

How will the NW.JS export for Mac, Windows and Linux work in Construct 3?
I see the option there (currently disabled in Beta) but I'm a bit confused on how it will work.
In C2 I need to download Java and then run the exporter. Do the minify script option etc.
I can't go further than that since i get a "Something went wrong" on export. I'm on a Mac though and trying to run it via Parallels. Might work fine on a stock Windows machine. So I can't really tell.

Just interested in how this feature will be implemented.

I'm especially interested how this will work or run on Mac. THe option is there to potentially also add an AppStore builder later using nw.js. Now that would be neat.
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Post » Tue May 09, 2017 8:35 am

Just a wild guess, but I think the exporters will run on the Construct servers and you get do "download" the exported build (like Cocoon or Intel XDK).

That, or at least the NW.js will be usable offline (like is now with C2).
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Post » Tue May 09, 2017 9:58 am

We have a blog post coming up covering this.
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Post » Tue May 09, 2017 1:24 pm

Ashley wrote:We have a blog post coming up covering this.


Thanks Ashley.
Just a bit concerned since I tested C2's on my Mac just out of interest and it doesnt work. Not too concerend about this now but I'm hoping C3's doesn't need "Windows"
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Post » Tue May 09, 2017 3:37 pm

I'm very interested in this as well. looking forward to the blog post.
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Post » Wed May 10, 2017 10:27 am

seems interesting. I will definitely try it
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Post » Fri May 12, 2017 4:07 pm

I thought the blog post might be out before the jam since it enables all features, but i guess not?
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Post » Mon May 15, 2017 11:12 am

Looks like you can export NW.js during the game jam. Is like I've guessed above: "Just a wild guess, but I think the exporters will run on the Construct servers and you get do "download" the exported build (like Cocoon or Intel XDK)."

146 MB for KiwiStory win64 :?

But yes, you now have more modular options and you can select what builds you want (mac, linux, win32, win64 ... etc) which is nice.
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Post » Mon May 15, 2017 11:44 am

You do download NW.JS on your computer and the build is made on your computer as well.
The first time you do an export, NW.JS is downloaded to your computer, so the next time only the game itself is being exported/compiled.
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Post » Mon May 15, 2017 12:23 pm

I also like the more options we have now for NW.js export. Can we expect a separate NW.js download that is not included in the editor for the standalone version in the future? Thinking about offline installs.
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