NW.JS - How will it work?

Post » Mon May 15, 2017 5:22 pm

I really like the way exports work, very nice to use.

I tried it out on the line of sight example which is about 600kb, took about 3 minutes to export to mac64 and ended up 181mb :shock:
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Post » Mon May 15, 2017 6:46 pm

Ethan wrote:I really like the way exports work, very nice to use.

I tried it out on the line of sight example which is about 600kb, took about 3 minutes to export to mac64 and ended up 181mb :shock:


Yeah its very big but it's quite straight forward in the ease of use department.
Androids APK limit is 100mb.
I'm assuming that the Android/iOS publishing will cover this (make it easy to do)
But you can have 2 additional expansion/data files of 2GB each though. https://developer.android.com/google/pl ... files.html

iOS Limiti also 100MB ("Over the air") but can also have additional data with 4GB and can then have addons etc that goes over that.
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Post » Mon May 15, 2017 7:05 pm

I've never exported to mobile but i expect the final file size of those will be a lot less then with nw.js (which is bundling the browser) so perhaps 100mb will be enough for those.
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Post » Tue May 16, 2017 8:46 am

@Havok
You don't need to worry about Android and iOS versions. Since they will use WebView, it will only add 1~5 MB to the game files, unless you target Android 4 or older (in that case the build will include Crosswalk and will take + 50 MB)

@Ethan
If it's like Kyatric said, it took you 3 minutes because C3 also downloaded NW.js first time. Try a few builds to see if the other ones are faster.
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Post » Tue May 16, 2017 12:26 pm

Scirra Founder
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Post » Tue May 16, 2017 1:33 pm

Thanks!
I've been playing around with it and it's actually better than C2's imho.

[quote="TGeorgeMihai"]@Havok
You don't need to worry about Android and iOS versions. Since they will use WebView, it will only add 1~5 MB to the game files, unless you target Android 4 or older (in that case the build will include Crosswalk and will take + 50 MB)

@Ethan
Thanks for the info.
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