NW.js v0.12.0 alpha 3 (Chromium 41) 13th Feb, Discussion

Discussion and feedback on Construct 2

Post » Fri Feb 13, 2015 11:52 pm

https://www.scirra.com/nwjs
v0.12.0 alpha 3 (Chromium 41) 13th February 2015

If anyone tests this version, I'd be curious to know what its like.
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Post » Sat Feb 14, 2015 12:36 am

Further testing: seems it's ok now. But for some strange reason, these games interact worse with my GPU, because on other platforms it runs fine.

#Confused
Last edited by DatapawWolf on Tue Feb 17, 2015 1:18 am, edited 1 time in total.
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Post » Sat Feb 14, 2015 12:54 am

DatapawWolf wrote:Scratch what I said:

Screen tearing is even worse now. In regular non-scaled my game runs fine. Scaled up, the tearing is so bad I don't even want to play.


Really that bad? Damn :/
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Post » Sat Feb 14, 2015 1:02 am

What's the keyboard shortcut for a disappointed and unsurprised smilie? I guess this will have to do: :roll:
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Post » Sat Feb 14, 2015 1:28 am

:|
Don't lose your work. Backup your game with Dropbox.
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Post » Sat Feb 14, 2015 2:25 am

isn't it funny that only available PC export option is some 3rd party v0.12.0 alpha (!!!) software? :)

I guess that in 2017 there will be stable v1.00.0 :)
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Post » Sat Feb 14, 2015 11:18 am

ha
ha
ha
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Post » Sat Feb 14, 2015 12:30 pm

Perfectly fine in my game here...? Maybe I need to do more testing?
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Post » Sat Feb 14, 2015 3:33 pm

Just tested it. Jank is Gnarly right out of the gate on game start. Smooths out after about 20 sec, then FPS drops to 56-58 and game janks super gnarly. Which is really odd. Still seems to use twice the amount of CPU vs Node Webkit 10.5

As stated earlier. This is worse than before.

Sys Specs:
Xeon 3.3GHz
32 GB Ram
2 GB GTX 650 Ti
SSD drives

This just blows... :|
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Post » Sat Feb 14, 2015 5:19 pm

Are we forced to update nodewebkit with the newer version of construct 2, since it became NW.js? or can we still use 10.5 with new versions. I've been holding off on updating construct since it was announced that node-webkit became NW.js
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