O-Ring

Show us your completed creations made in Construct 2

Post » Wed Dec 14, 2011 10:59 pm

Great style and nice concept !
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Post » Mon Dec 26, 2011 6:57 am

Very interesting concept, look forward to future additions.

Like possibly a score system?
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Post » Mon Dec 26, 2011 10:28 am

very creative and original.

i like it.
but i manage to having difficulties so hard in the first level. i hope it could be easier, probably with reducing the sensitivity.

great game though. :)
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Post » Mon Dec 26, 2011 5:56 pm

Very cool Game - Thank you!
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Post » Mon Dec 26, 2011 10:13 pm

Great Game and Concept, i got to level 3 so far...
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Post » Tue Dec 27, 2011 12:14 am

Nice! Thanks for the feedback guys.

So far it seems like a hit or miss. Some people find it really hard to pick up the controls and some people get the hang of it after a while. It's all set by the custom controls so the physics is what it is.

@Syauqi I tested different sensitivities and if it was any lower it gets too hard to turn around corners, and if its any higher it accelerates too fast. So this was the sweet spot. Keep trying a bit more.

@Lordxorn2 there is sort of a score system if you finish all 10 levels. =D
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Post » Sun Jan 01, 2012 3:59 am

I just learned today that my game isn't performing properly. I didn't think HTML5 was so resource intensive, but after testing the game on a few other systems it lags on most of them. I just thought that since my desktop is last gen most other systems could manage too.

I'll look into this and see if things can be optimized somewhere. Or maybe I'm just overlooking something. So if you had problems with the controls it might be because it wasn't running smoothly. I thought it was strange that so many people thought it was hard.
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Post » Mon Jan 02, 2012 11:18 am

One of most impressive games Ive see here. Keep going improving this game.
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Post » Mon Jan 02, 2012 12:29 pm

Very nice game Jickay. Ive never played anything like it.

The graphics fit perfectly and the game sounds are great. It doesnt lag on my system but I can definately concur that this game is HARD! :) In a good way though. I just had a playthrough with my girlfriend and by stage 4 you had us both yelling at failure and cheering at success!

I found it interesting that we both used completely different styles, she was more precise - moving slowly, while i was gun-ho charging faster than i could handle 90 percent of the time haha.

When we finally got past stage 3 i thought that we were going to just be doing the same thing through another maze but you really mixed it up with the trap door effect (really good mechanics). Stage 5 was our demise... argh that very last part!

One criticism: by the end, i was getting a little tired of the beeping sound from clicking the mouse - it had me thinking what if you had a tune that cycled through as you pressed the button. Similar to using one of those old music boxes where you had to physically turn the handle to get the music going (and turning it faster would play it faster obv).

Im making a habit of ranting in my reviews but i would appreciate the feedback so I dont hold back.GenkiGenga2012-01-02 12:32:17
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Post » Wed Jan 04, 2012 5:54 am

This is one of the more subtle uses of visuals as well as audio that I can recollect form C2 (at least so far )

Nice ambiance and nice style...the conservation of momentum from board to board was an especially interesting, as well as challenging element. Can't wait to see where you go with it! the_chosen_byte2012-01-04 05:55:29
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