O-Ring

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Post » Tue Jan 17, 2012 10:29 pm

Great idea. I love ths game.
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Post » Tue Jan 17, 2012 10:46 pm

@GenkiGenga
Can you tell me how you 'lost control'? Like did the clicking not work, or the ring didn't respond, or it was just going nuts somehow? Thanks.

I will think about the save feature. Once I mastered the controls it takes me about 5-10 mins to finish all the levels I have so far. So I didn't think it was too bad not to have a save.

Kinda wanted it like old school arcade games where you beat the game or you start over. =D
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Post » Wed Jan 18, 2012 12:49 am

Well i guess i should first say that i was playing the full screen version - from your original post.

Is that an older version of the game? (What happens is the stage ticks over - stage 4 mostly - and it no longer responds to clicking, the ring slowly moves forward and wont take commands).

The arcade version works fine however!

Regarding the save feature: I can respect that, its good to see you have thought it through.

Edit: The quest for stage 6 continues.GenkiGenga2012-01-18 00:50:07
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Post » Wed Jan 18, 2012 7:01 pm

I must say that it's an amazing game. and I like it
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Post » Mon Jan 23, 2012 3:42 am



Great concept. I'm a fan of ingenuity, so congratulations on this game. My score was 31/442 at the end. The only issue I had was the sliding doors not resetting after I hit a wall, so they were still closing even when I passed through their trigger. This was only a problem on a couple of levels, but I'd squeak in between the wall and the first door, only to have the second one finish closing as I entered the space.

On the plus side, I finished level 10 by blasting between the corner and the door when it was less than twice as wide as my O-Ring after resetting from a collision, so if you reset all the doors I'd have had to try level 10 again.

Keep up the good work. I like your creativity.
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Post » Mon Jan 23, 2012 5:23 pm

[QUOTE=Dark Savant]On the plus side, I finished level 10 by blasting between the corner and the door when it was less than twice as wide as my O-Ring after resetting from a collision, so if you reset all the doors I'd have had to try level 10 again. [/QUOTE]

Nicely done there. The doors were meant to close faster. This is one of the same problems that the controls went through. If its 'animated' through the events and actions it seems to get different results from different computers. So I still have to figure out how to make the doors close at the same rate regardless of the computers capabilities.

Thanks for posting your score though! Let's me know you finished it. Once the bugs are fixed I will probably make another set of levels for advanced players.
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Post » Thu Jan 26, 2012 1:33 am

Thanks for posting this game, I really enjoy it. I find it particularly relaxing because patience yields better control. While I see how a countdown timer would make it more competitive and give players something to shoot for, I hope that you keep a non-timed option available as well - for me, personally, the stress of a timer or a reminder of how much time I have spent playing would detract from the unique, calming experience I have with this game. Cheers!
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Post » Fri Jan 27, 2012 7:34 am

[QUOTE=jickay] So I still have to figure out how to make the doors close at the same rate regardless of the computers capabilities.

[/QUOTE]

Have you tried experimenting with DeltaTime?

example: (your math)*dt

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Fri Jan 27, 2012 5:35 pm

[QUOTE=SoldjahBoy]

Have you tried experimenting with DeltaTime?

example: (your math)*dt

~Sol[/QUOTE]

Wow, thanks! I think that worked. I tested it on a netbook and it seems to keep the time consistent. I'm still not familiar with all the variables available for math input, so I had no idea this existed. xD

@Stemkoski There is a zen-like property to the game. A balance of calmness and control with some risk taking.jickay2012-01-27 17:36:16
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Post » Fri Jan 27, 2012 5:41 pm

No problem, glad it worked. :D
You should probably read up on DeltaTime HERE. I'm sure you will find it useful in the future as well. ;)

I'd like to see more of this game. :D

~SolSoldjahBoy2012-01-27 17:41:26
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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