obj file loader

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Post » Mon Jan 04, 2010 6:54 am

well i cant say for sure anything about the mesh stuff cause i haven't tested it, or haven't tried it, but i know that when i wrap a 20x20 mesh onto a sphere, it runs pretty damn fast even in a cap with other models, but i dont think having the 400? quads (im kind of tired and im not sure if my are of the mesh equates to number of quads) would be faster would it? it seems it would take up way more memory, and be a lot bulkier to handle, but like i said, ive only tried the mesh way of doing things, and im basing it on the good performance i got with it, not to mention i dont know how youre handling face wrapping, and that could very well be a contributing factor.

anyways, i think anyones that dabbled with making models knows just how unsuited construct is to it.
a mesh object would make it so much easier and better performing anyways
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Post » Mon Jan 04, 2010 11:38 am

[quote="QuaziGNRLnose":5f2d1e8m]
Construct wont be able to actually use real meshes, loaded externally at an acceptable frame rate until a mesh object is created, using built in direct 3D stuff, which ive heard rumors about btw ;P[/quote:5f2d1e8m]

I would like to hear these rumors please
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Post » Fri Jan 08, 2010 5:27 pm

Except in application appeared clicking "cancel" :(
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