Object and behavior requests

Forum for plugin, effect and behavior programmers. Please use the Help & Support forum for help using Construct.

Post » Mon Dec 22, 2008 6:57 pm

Controller plugin would be cool. So you can use game controllers and stuff.
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Post » Fri Jan 30, 2009 8:05 pm

[quote="SoldjahBoy":3baoqr8s]Dynamic Path Movement - OK so path movement sucks becuase it just follows a single path... but how about dynamic path movement? Draw your path(s), with intersections and all... and the object follwing the path will randomly choose which part of the path to take! This would be awesome for example say, enemies that could go along several corridors in a top down shooter game, but you want an element of random choices instead of knowing exactly where the enemy will go each time... or cars being able to pick which road they want to drive on. Turn here or go straight?[/quote:3baoqr8s]

Can I second this request? Except make the path it chooses A*, not random. With events, you could change the weight of nodes for pathfinding, which would be able to mimic the random pathfinding behavior he requested.
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Post » Sun Feb 01, 2009 5:18 pm

1) Patrolling Behavior - This'd be something very standard you'd use in any 2d platformer for enemies or NPCs.

It should just set the sprite to go from x, y to x, y over a certain amount of time. It'd also be nice if we'd have a 'wait at x, y' value (so an enemy would go patrolling, stop to look around and go on patrolling again).

2) Effects:

a) Animated Film Grain for a certain layer. To give everything an interesting effect. Just a slight film grain layer that'd work on certain layers. So you'd have film grain in the bg and over the sprites, but not over the HUD.

b) Light Flicker / Glow: Could be added to Lights or generally sprites - random flicker behavior that'd basically set a random value on the opacity of an object which an adjustable frequency, so we could create interesting lighting effects. Also, an added glow effect would be neat. So we could have a light and a glow on top of it, the light would be animated through the flicker and the glow would be animated through a randomizer to make a simple light feel a lot more atmospheric.
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Post » Fri Feb 20, 2009 1:05 pm

I'd like to see a object that allows you recolor a sprite's pallette. Like in the Megaman games.

CameraPlane - The object would allow "3D" camera rotations in 2D games. Examples can be see in the 2D Tales of games.
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Post » Fri Feb 20, 2009 2:03 pm

[quote="Azu":bejtafup]I'd like to see a object that allows you recolor a sprite's pallette. Like in the Megaman games.[/quote:bejtafup]
How would that differ from the existing colour filter?
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Post » Fri Feb 20, 2009 3:02 pm

[quote="Ashley":1uq4urtt]How would that differ from the existing colour filter?[/quote:1uq4urtt]

In MegaMan, only certain parts of MegaMan are recolored. Using color filters would change the color of the whole sprite. Of course, you could always split the sprite up into two sprites: one that doesn't get a color filter, and one that does.
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Post » Fri Feb 20, 2009 3:32 pm

Using mulitple sprites would be just too much. Having 8 sprites in different colors all using the same actions.

Anyways, I'm talking about a object that would let you do this with just one sprites and not multiple.
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Post » Fri Feb 20, 2009 3:42 pm

How would it work in practise?
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Post » Fri Feb 20, 2009 4:07 pm

Work in practice? Meaning, how would in work in game?
I'm not really sure. In MMF, you can change the a pixel of color.


So, any colors in the entire sprite (sprite's animation too) that has those colors would get changed. That have that the match the RGB colors.
The first 3 blues are:

109, 213, 238
69, 151, 238
18, 77, 168

Any color pixels (with exact color values) within that sprite would get changed.
If there's a color pixel that has 109, 213, 239, it would get changed. Only the match color values would get changed.
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Post » Fri Feb 20, 2009 5:43 pm

Can't you do that with a mask and a shader?
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