I'm adding explosions and gnarly effects in my game, but, being someone just starting in Construct, I just found out that there's a need to have an instance of an object present in the game world in order to create/spawn it in other places, like in the tutorial (the bullet part).
Now, I can accept this no problem with recurring items, whether enemies, bullets or pickups, because they are used fairly often. But for an object that is spawned/created when the player dies (an explosion, in this case) we can get to the point where we get objects in memory that we can never use. EVER!
I assume there's no way around this, yes? So, in my mind I see that the best approach is to add these one-off items in a back-behind-the -background layer so they are not seen (I *hate* having stuff outside the layout, seems clumsy and sloppy).