Object doesn't wait and flash, how to fix?

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Post » Mon Feb 02, 2015 1:42 pm

@codah, if flash had it's own time scale that would just be great.
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Post » Mon Feb 02, 2015 1:57 pm

Use a group to isolate the events you don't want to happen when the enemy is frozen, then on Frozen, set it inactive; on Not frozen, activate it again.
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Post » Mon Feb 02, 2015 3:20 pm

You need to disable whatever else you have the object doing while it flashes first.
Hard to say what else without knowing what that is.
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Post » Mon Feb 02, 2015 5:46 pm

codah wrote:Use a group to isolate the events you don't want to happen when the enemy is frozen, then on Frozen, set it inactive; on Not frozen, activate it again.


It doesn't show on the screencaps, but the events are in their own separate group.

[quote=newt]You need to disable whatever else you have the object doing while it flashes first.
Hard to say what else without knowing what that is. [/quote]

The only thing the object is doing while is a flashing is the bullet behaviour,
are you suggesting that I wait for the 9 seconds, restore time scale, disable bullet behaviour, flash and the enable the behaviour?
There's a bug where the enemy still damages my player despite it being frozen, but I'll try to work around it.
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Post » Mon Feb 02, 2015 5:53 pm

"are you suggesting that I wait for the 9 seconds, restore time scale, disable bullet behaviour, flash and the enable the behaviour?"

Sure, unless you are doing something with acceleration.
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Post » Mon Feb 02, 2015 7:41 pm

newt wrote:"are you suggesting that I wait for the 9 seconds, restore time scale, disable bullet behaviour, flash and the enable the behaviour?"

Sure, unless you are doing something with acceleration.


Hot dog, that worked. You're a genius.

+100 to @newt
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Post » Mon Feb 02, 2015 8:51 pm

I thought you wanted the object 'disabled' even for that second of flashing.
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Post » Tue Feb 03, 2015 1:44 pm

codah wrote:I thought you wanted the object 'disabled' even for that second of flashing.


I did, I used the thing he said and just set it disabled before the flash started, made a wait action for the duration of the flash and then set enabled and then set Frozen to False.

Worked perfectly.
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