Hi there. Got an odd problem.
I have an event where if Object A collides with Object B under certain conditions, go to layout whatever.
It goes to the next layout just fine, however, if I already have Object A in the next layout I end up with two on top of each other, as though the one from the first layer carried over.
If I go to another layout I end up with three, and so on.
I've managed to sort of solve the problem by only putting the player Object A in the first layout, but I would like to know why that worked. I checked and the object isn't set to global. Any ideas?