So really, there are two things I'm struggling with here:
1. The player draws a path, with vector points with ascending variables for the object to follow. Paths disappear over time. I can draw a line by spawning an object on mouse click every tick, but it's fragmented and accumulates when you hold the mouse still.
2. The object has to detect if a vector of a higher value is within a certain radius (switching to newly drawn paths) and move to it at a steady rate, thus following the path laid out until it falls off the end. I tried using collision, but it's not really doing what I want it to do.
I've had a go at both of these things although I learned a bit of construct over a year ago, I can't quite work out how to get it to do what I want because of my limited experience.
BTW It's a game concept I'm trying to prototype for a friend :-)