I have a little game which i think is amazing : ), I published v1.1 on Facebook, But I completely redesigned the game, Got most of the logic down but i need a little help with my last piece..
Basically i need to generate obstacles randomly but not that random.
I know i sound dumb but look at this demonstration,
It's one of them never ending games, Which are purely score based..
So i need to constantly generate terrain,
so i want to be able to set up a few challenges, for example"
O = Cloud -----
1. O O
O OO O OOOOOOOOO
O OO O O
OOO OO O O OOOOOO
OO OOO O
OOOO OOO O
This is just one random example, but then hopefully if it works, Then the game could randomly generate a random course..
This would be ideal if construct supported XML.
Maybe im just being a 'programmer' Thinking this way but feel free to offer me a better solution! Please.
Oh and I know the most logical way would to be Just make the level in photoshop or something, But Basically if the user collects say 5 stars they go on a frenzy and are able to kill the clouds, so i need to be able to destroy each individual cloud on collision.
If you want a clearer understanding of what i mean, check this game out.
I know this game does not do what im trying to do, But im pretty sure there levels are generated through XML