Object limit?

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Post » Sun Aug 28, 2016 6:56 pm

Hey guys.

Here and there I catch being thrown around the notion of a 10 000 object limit for a project. While my investigating official sources fails to provide a definite answer, my project so far has ~1000 objects (if I count all the objects from all my Layouts - not running at once) and with every animated MOB having ~100 frames for all animations at their disposal, this notion quite frankly scares me a bit.

Any light on the subject will be greatly appreciated, thanks in advance.

Cheers!
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Post » Sun Aug 28, 2016 7:05 pm

There isn't really an object limit, but rather "How many objects can my device handle for any given target fps?" A phone might slow down at 5000, a high end computer might slow down at 100000.

http://www.scirra.com/labs/particlesperf/

Usually you worry about running out of vram long before any object count issues.

Animations generally don't mean anything. You are only rendering one frame of any animated object per frame anyways. Large animations have more to do with download size and video memory limitations.
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Post » Sun Aug 28, 2016 7:11 pm

Hey thanks. I read something concerning windows limit and handles but I guess I got it wrong. Thanks mate.
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Post » Sun Aug 28, 2016 7:18 pm

I'm not familiar with windows limit, so there may be that.
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Post » Mon Aug 29, 2016 3:40 am

ashley-could-you-please-confirm-this-behavior_t124310?&hilit=windows+cache+icons

For more info.

This was addressed in patch https://www.scirra.com/construct2/releases/r229.

It has to do with working in construct 2 itself, and not your game. There are now workarounds for this.
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Post » Mon Aug 29, 2016 9:02 am

This is extremely enlightening - thanks a mil!
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