So here's what I'm trying to do. I want to make a platform level editor, but the gimmick is that the player has to move their character around the screen to place each block. I set left click to spawn a solid block and then place it at the mouse's current coordinates. every block I place reduces the framerate and after about 6 or 7 blocks, the program has locked up and I have to close it from the task manager. Any ideas?
PS. also of note, whenever I place a new solid, my player_obj teleports to just above where the new block is.