Object Spawning reduces Framerate

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Post » Sat Apr 30, 2011 2:19 am

So here's what I'm trying to do. I want to make a platform level editor, but the gimmick is that the player has to move their character around the screen to place each block. I set left click to spawn a solid block and then place it at the mouse's current coordinates. every block I place reduces the framerate and after about 6 or 7 blocks, the program has locked up and I have to close it from the task manager. Any ideas?

PS. also of note, whenever I place a new solid, my player_obj teleports to just above where the new block is.
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Post » Sat Apr 30, 2011 4:21 am

Might check the debugger, and see how many instances of the block there is when it locks up.
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Post » Sat Apr 30, 2011 5:40 am

de...bug...er...?
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Post » Sat Apr 30, 2011 8:18 am

solved... I are dumb
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