Basically I want object A to go through object X. Then I want object A to turn into Object B when its crossing through object X. I'd like the same to happen in reverse when B crosses through object X.
What I've tried so far is: overlaps > A destroyed > B spawned
I know this might be a bit confusing so here's a screenshot to hopefully help.
I'm using CC
Object A = Box
Object B = Circle
Object X = Line