object time scale?

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Post » Tue Dec 16, 2014 7:58 am

How do I make only my player move/animate during a certain period AND make everything else (enemies, animated backgrounds) not move during same period) ?

I tried this:
Player is playing "Attack"
Player's frame >= 0
Player's frame <= 4
-> Set time scale for Player to 0.5
-> Set game time scale to 0.0

and this
Player is playing "Attack"
Player's frame >= 0
Player's frame <= 4
-> Set game time scale to 0.0
-> Set time scale for Player to 0.5

Both doesn't make the enemies or animated background stop animating/stop moving.

It says in description that object time scale OVERRIDES game time scale, so the first event above should work, right?
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