Object time scale

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Post » Sun Oct 11, 2015 4:39 pm

Hello! Does changing the option "object time scale" mean that all actions and render draws for this object would be more often or rarely called? If I set this option to 0 for my background, would it be better for my performance? (especially mobile)
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Post » Mon Oct 12, 2015 7:25 am

Object time scale set at 0 basically pauses that object.

1 sets it back to resume.

It has nothing to do with performance. It just pauses and un-pauses stuff.

If you are looking for performance maybe reduce the count of objects on-screen. Too many objects = laggy performance.
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Post » Mon Oct 12, 2015 6:56 pm

reduce the count of objects on-screen

The bad thing is I am doing "clicker" game, so my whole game is on the same screen all the time. I cannot destroy objects that not at the current moment in game cause creating them at runtime will cause laggy moments. I just hold them off-screen, it should be right decision but still i have like 1500 objects off-screen and like 300 on-screen. So I have 35-38 fps often dropping to 7-10 :(
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