objects in family vs an object with lots of animation.

Discussion and feedback on Construct 2

Post » Fri Nov 21, 2014 9:37 pm


for my project I'm going to have an area filled with random NPCs that meander. I want them to be randomized in appearance a little bit so everyone is not wearing the same thing. (among five to ten-sh outfits)

But I'm not sure what would be better on the system. making just one NPC object, putting all the outfit sprites in it, and assign a value that the system will use to dress the NPC. or give each outfit it's own object and put them in an NPC behavior family?

Thanks much.
Last edited by Sir LoLz on Sat Nov 22, 2014 5:32 am, edited 2 times in total.
Posts: 57
Reputation: 1,167

Post » Fri Nov 21, 2014 10:07 pm

It really depends on the details, but what I would say is you will have to really think about the NPC design otherwise you'll have to have many animations for each clothing type. What I would recommend is making your clothing white with grey details and using the WebGL plugin AdjustHSL to change the colour.

Also you should correct the spelling of families and animation in your title.
Posts: 614
Reputation: 2,542

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 9 guests