Object's timescale to 0 while offscreen improve performance?

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Post » Sat Dec 05, 2015 1:58 pm

I was wondering if setting an off-screen object's timescale to 0 improve CPU performance of game or automatically disables movement, platform or sine behaviors of objects? I was wondering if it was as efficient as disabling objects behavior while offscreen or even better than disabling them using the enabled = false event? I really want to make sure I am on the right track before I proceed. Thanks to those who will reply an answer especially @Ashley XD

@Ashley
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Mon Dec 07, 2015 11:52 am

Answer your own performance questions with measurements

I would guess that you will not be able to measure a difference either way.
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Post » Mon Dec 07, 2015 4:03 pm

Thanks a lot XD
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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