The countdown is just some text.
I would like to Obscure the layers underneath during the countdown, to show they are not active, and to emphasize the countdown timer which is hard to read on top of the game graphics.
Is there a way to do this? I have tried some blend modes, and played with layer blend transparency and opacity. Actually, blend modes are webGL, so cant use those as this is for mobile devices.
If I set the layer transparency to NO, and opacity to say 50, it half does what I want, but unfortunately also makes the countdown text 50% transparent.
I really don't want to have to modify the layers underneath - this would produce total spaghetti code.
Any ideas appreciated.