Oddities with zindex

For questions about using Classic.

Post » Mon Oct 15, 2012 7:24 pm

I have been using zindex of a clicked sprite to reference a list where I have stored some information. But after moving some sprites around and changing their animations a little, suddenly their zindexs start a 5 rather than 0. Since I have five of these sprites it would make sense that something I did made construct make a copy of them.

Any ideas what it was, or how to make my sprites start at zindex 0 again without just deleting them all and recreating them?
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