Offical IAP plugin. Consumables not getting "Consumed" &....

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Post » Tue Mar 03, 2015 2:46 am

We need an IAP plugin that works! Please!
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Post » Mon Mar 09, 2015 2:18 pm

The IAP plugin does not support consumables at this time, so this is more a feature request than a bug report.

The prices will only display after a successful request of the store listing. In order to review a bug like that we would need a .capx as per the bug report guidelines, but IAP bugs are tricky to diagnose, since it also depends on how you have configured the store and we can't easily match that.
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Post » Mon Mar 09, 2015 3:30 pm

Ashley wrote:The IAP plugin does not support consumables at this time, so this is more a feature request than a bug report.

The prices will only display after a successful request of the store listing. In order to review a bug like that we would need a .capx as per the bug report guidelines, but IAP bugs are tricky to diagnose, since it also depends on how you have configured the store and we can't easily match that.


Thanks Ashley. The IAP plugin works perfectly for first time purchases. Only requirement is for it to work on Visual Studio is your App needs to be on Store. After that you can directly test the IAP from Visual Studio 2013.

As for the feature request, would you consider this Thread as a request or Do we have to submit a separate request?
Thanks! :)
Last edited by SamRock on Thu Aug 06, 2015 1:16 pm, edited 1 time in total.
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Post » Mon Mar 09, 2015 6:09 pm

Yeah, I think we all need a "consumable" option for IAP, that would be a great thing :)
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Post » Mon Mar 09, 2015 6:58 pm

you could use the PayPal plugin to avoid the IAP issues. :) there is one commercial one that allows you to use your paypal merchant buttons, and not sure what you say about consumables? you mean in game consumables? you could sell 1 item in your merchant account, that in game will trigger a replenishment of a consumable(e.g buy item 100xbullets, when bought in game will give u 100 bullets, but you need to do the events for it, there is no plugin that will do that for you, you have to have knowledge of How API's works and paypal plugins. )
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Post » Tue Mar 10, 2015 1:47 pm

gamecorpstudio wrote:you could use the PayPal plugin to avoid the IAP issues. :) there is one commercial one that allows you to use your paypal merchant buttons, and not sure what you say about consumables? you mean in game consumables? you could sell 1 item in your merchant account, that in game will trigger a replenishment of a consumable(e.g buy item 100xbullets, when bought in game will give u 100 bullets, but you need to do the events for it, there is no plugin that will do that for you, you have to have knowledge of How API's works and paypal plugins. )


Hi there, not sure what you saying. But there are Plugins that handles in-App Purchases seemlessly. One such is provided by @Cranberrygames. I am using his plugin in my Android version and it works perfectly. I can buy Coins, XP Points and Non-Consumable products like "Remove Ads".

You can try my game, link is in the Signature below.

Unfortunately, the official C2 Plugin does not allow you to "consume" products yet. So if you buy a pack of Coins using this plugin, then the product gets locked and you can never buy it with your linked account again! Thats why it needs to be "consumed" :)
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Post » Thu Mar 12, 2015 2:19 pm

How about cranberrygame IAP? Does ir work?
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Post » Thu Mar 12, 2015 2:27 pm

Iolva wrote:How about cranberrygame IAP? Does ir work?


Yes it works perfectly! Yu can purchase Consumable and Durables without any issue.

Unfortunately it only supports Google Play and Apple Store. I need similar feature on Windows Store too. I have request @cranberrygame to add support for Windows 8.1 too. Lets see if he can do it in time, then we don't have to depend on the Official IAP plugin anymore.

Strange when IAP (apart from Ads) is the only way we Devs can make some money and its key features are not supported by "Official" Construct2 Plugins!
I am forced to maintain multiple versions of the same game :(
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Post » Sun Mar 29, 2015 6:17 am

Any news?
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Post » Sun Jul 05, 2015 7:38 am

Ashley, please! We need consumables in IAP! :cry:
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