I'm working on a desktop game, exported with awesominium, a game that has a LOT of dialogue in it. I want to use a custom font for the game but I'm really running into some road blocks trying to do that.
Bitmap fonts are out of the question, the Spritefont plugin creates multiple cached textures of each text instance, so that just isn't realistic when it comes to performance. Especially in a game that has 50+ text instances on each layout. I may as well just create static .png files of each dialogue in photoshop >.<
Web fonts are also a no go, I can't force players into a game that requires an always on internet connection just to download a single font.
*sigh* This is getting quite depressing actually.
Then I saw this: http://ruel.me/blog/2011/02/03/using-google-fonts-locally/
If I'm reading that right, I understand I can download a custom font, but basically "fake" it as a web font, even though it's stored locally.
Would that work? I'm not able to test this myself as I won't be able to get in front of Construct for the next few days. I hope it does, I'm out of options here =\
Thanks for listening to me ramble...