Ogmo Editor

Discussion of tools and resources for game developers

Post » Tue Sep 18, 2012 12:48 pm

[Quote]Ogmo Editor is a generic level editor for indie game developers who use Windows. It also happens to be free and open source. The editor is built to be reconfigurable, so you can set it up to work well for your game project.

Ogmo saves your levels as XML files, which will play nice with most programming languages and engines. C# (XNA) and ActionScript3 (Flash), for example, both have superb built-in XML support.[/Quote]

http://www.ogmoeditor.com/shinkan2012-09-18 12:49:06
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Post » Tue Sep 18, 2012 1:07 pm

Okay, sounds cool. But what can it do for Construct Classic or Construct 2?
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Post » Tue Sep 18, 2012 1:29 pm

I especially put this in General Tools/resources section as a separate level editor.

For CC and C2? Well, it can save entire level as *.xml file. With some event's you might be able to import it in CC or C2.
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Post » Tue Sep 18, 2012 1:54 pm

I certainly hope so. Using 3rd party level editors with C2 would be a godsend. Have you had any luck with it?Tokinsom2012-09-18 13:55:56
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Post » Tue Sep 18, 2012 11:09 pm

DAME

and

Tiled

are some other good editors.
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Post » Wed Sep 19, 2012 12:27 pm

[QUOTE=shinkan] I especially put this in General Tools/resources section as a separate level editor.[/QUOTE]

I understand, but I've always considered the tools/resources sub-forum to be for tools/resources to specifically help people make Construct games, what with it being a Construct forum and all.
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Post » Sat Sep 29, 2012 6:46 am

@shinkan, thanks for sharing.
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Post » Sat Sep 29, 2012 11:39 pm

@Tokinsom never used it ;)
@jwjb your welcome
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