Oil Spillage

Post your own tutorials, guides and demos.

Post » Sat Nov 06, 2010 11:33 pm


[url:37yyegbw]http://dl-web.dropbox.com/u/7658043/oildemo.cap[/url:37yyegbw]

Example of an oil spillage.

Move the drum around with your mouse.Press the left mouse button to start spilling oil.
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Post » Sun Nov 07, 2010 6:17 am

Why have you used 'light' objects for the oil?
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Post » Sun Nov 07, 2010 9:38 am

[quote="Steven":1peghevo]Why have you used 'light' objects for the oil?[/quote:1peghevo]

Lol You will see in my next example which im still working on ,why i used a light object. :wink:
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Post » Sun Nov 07, 2010 7:50 pm

It's really slow on my laptop. FPS drops to 7 and less. I'll try it at home on desktop but here it's slideshow
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Post » Sun Nov 07, 2010 8:45 pm

[quote="Noga":37m71vqd]It's really slow on my laptop. FPS drops to 7 and less. I'll try it at home on desktop but here it's slideshow[/quote:37m71vqd]

lol yeah the example is quite demanding.But if you can run a game like crysis for instance at 60fps then this example won't suffer so much performance wise.
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Post » Thu Nov 11, 2010 9:01 am

It's really performance hard compared to lets say to Quaziballs or whatever they we're :D Take a look at them if you can find a cap :)
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Post » Thu Nov 11, 2010 9:07 am

[quote="Sagal":39xe2mm4]... lets say to Quaziballs or whatever they we're :D Take a look at them if you can find a cap :)[/quote:39xe2mm4]
I think the correct name is Quaziblobs and my blob-shader is based on them (an example of the effect is also flying around here somewhere) :D
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Post » Thu Nov 11, 2010 11:21 am

[quote="Sagal":36hftrgh]It's really performance hard compared to lets say to Quaziballs or whatever they we're :D Take a look at them if you can find a cap :)[/quote:36hftrgh]

I know ,Quaziblobs uses smaller textures.But the slowest fps i got on my pc was 15fps with this example and that's on my old 1.6Ghz dual core wth 2 gb ram.9600 geforce 1gb gfx card.

My other pc runs it at a constant 60 fps.

[quote:36hftrgh]I think the correct name is Quaziblobs and my blob-shader is based on them (an example of the effect is also flying around here somewhere) [/quote:36hftrgh]

i created a blob shader a while ago and it's easier than creating it like this example.Now if i could find that shader...lol.I really need to sort out this mess on my pc lol :D
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