Old Age Mutant Kung-fu turtle

Show us your completed creations made in Construct 2

Post » Sat Mar 24, 2012 3:20 am

Most recent update - Click image to play ( Alpha v10.0) (JUL 27 2012)




>> Original post <<


Working on getting something finished for a first level.

As it happens today I bought the licence to add more than 100 events, and the very same time figured how to reduce it by 20.

A lot learned in the process of what I've got to so far, not least that I should have scaled the whole layout rather than scaling each individual sprite.

Something that'd be welcome on the features list would be percentile scaling, it's only that I've got powers of two memorised from 10 years of unrealed that I am able to work at speed haha.

Game beta - http://www.johnnysix.net/games/KFT04/

Shots (you can view zoomed out in-game by holding 3 on the numpad)


JohnnySix2012-07-27 05:25:57
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Post » Sat Mar 24, 2012 4:05 am

:)

Love the name, have to say that the game looked much nicer when you are zoomed out. I would probably keep it at that distance.

Cool progress.
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Post » Sat Mar 24, 2012 4:24 am

WOW, really cool. I'm always impressed by people who make themselves their own sprites. The choice of a pixelized design, it's brillant. I love it.

Nevertheless, because it's pixelized, I agree with GenkiGenga. Pixels are better if they are zoomed out. The quality and the view is better for the player too.

Keep up man!
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Post » Sat Mar 24, 2012 2:48 pm

I've got the zoom on button controls at the moment, so could have it zoomed out, then perhaps zoomed in for stuff like puzzles.

Still got to figure out ladder movement, I can't seem to get him moving up the ladder with just lerping vector-y

Here are some of the sprites actual size :

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Post » Sat Mar 24, 2012 6:36 pm

I like how u get health from the water, is there an attack key?
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Post » Sat Mar 24, 2012 6:47 pm

Jump over the rats and press down, you'll squash them with your shell. :)

Glad it was something that you figured out with the water - I am hoping to avoid tutorials, just learn by doing as it were. :)
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Post » Sat Mar 24, 2012 7:09 pm

This plays really nicely, good job look forward to seeing more :)
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Post » Sat Mar 24, 2012 8:38 pm

Same link, I've added a few tweaks, he shouldn't hopefully get stuck in the hurt animation while in the air, and should be able to use the ladder now.

Still to do :

Collectables ( Pizze slices, anchovy tins, cabbage? )

Score - need to use custom sprite font for this

Scrolling is off on the ladder.

Timing on ladder animations

Slime effects - bubbles etc, slime death animation

Pause from death to respawn.



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Post » Sun Mar 25, 2012 7:49 am

I managed none of those things, but I realised how derped my handling of animations was, now I've come to the point where I need to control when the character ducks for enclosed spaces, bleuch.

Lesson learned - plan first, build later.

Anyway- latest update here, added effects for the attack move ( press down quickly after jumping) , add a bunch of transitional animations, some of which work, some which don't at all.

Duckwalk - works if you press left while crouching or holding down when landing, but doesn't work if you're walking, THEN press down.

Landing While Walking - now does a different landing sequence if you're moving.

Trying to walk into a wall - doesn't work - was trying to do something similar to the way sonic pushes against things - just testing if the user is 1- against wall, and 2 - pressing that direction.

http://www.johnnysix.net/games/KFT05/

Version 5 I guess, except offline it's the beyond 80th save now.
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Post » Sun Mar 25, 2012 7:51 am

I did add music which works offline, it doesn't seem to work in firefox online though. Let me know if it works for you. :)
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