>> Original post <<
Working on getting something finished for a first level.
As it happens today I bought the licence to add more than 100 events, and the very same time figured how to reduce it by 20.
A lot learned in the process of what I've got to so far, not least that I should have scaled the whole layout rather than scaling each individual sprite.
Something that'd be welcome on the features list would be percentile scaling, it's only that I've got powers of two memorised from 10 years of unrealed that I am able to work at speed haha.
Game beta - http://www.johnnysix.net/games/KFT04/
Shots (you can view zoomed out in-game by holding 3 on the numpad)