Old Junk Part 2 : RougeShooter

Post your Construct-made creations!

Post » Fri Mar 28, 2014 5:25 pm

A large Part of my idea for SkyWar revolved around the idea of landing on the islands, and running around shooting things.

To pull that off, islands would need to have randomly generated bases.

to solve this, and have fun doing so. i decided to make a roguelike isometric shooter.
(isometric because i was tired of the top down stuff.)

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https://www.dropbox.com/s/mdz4fi2j26yc9dd/RougeShooter.rar

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I Loved playing sonys infantry back in the day, so i decided to try and mimic that game.
so the movement is oriented to the mouse.

as you run around you will find chest. open these chest to get a randomly picked gun.
you “win” by destroying all the generators(marked yellow on your minimap).

I think the thing i liked most about this one was the fact that all the content was handled with ini files. so to add/modify content, like more enemies, weapons buildings ext. , all you have to do is modify the data files in notepad.

anyways, to play:

click on the main menu.

press enter on the second menu (this was just a stand in for the world map)

on the third menu. press “Gen” and wait until the map has been generated.(this can take some time)

after the map has been colored in, press enter to play the level.

Note: if you don't like the mouse oriented movement, on the 3rd screen toggle 8 direction to make the movement a standard 8 direction style control.

Controls

WASD to move.
R to reload.
1-2-3 to swap current weapon
space to jump
ctrl to crouch (this makes you harder for the enemies to see)
F5 to delete your currently equipped gun. so you can pick up a new one at a chest.

when you die, the game may or may not crash. this is the reason i abandon the project...

same as last time, if you would like to possibly resurrect this thing, or would like to know how it all works. just PM me and ill send you the .Cap and stuff.
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Post » Mon Mar 31, 2014 6:08 am

That looks great :D Can't wait to try it out.
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Mon Mar 31, 2014 5:45 pm

Interesting game Bartosh. I did run into a few errors. The first time I played the game the character models and world were blank except for the hit boxes and other basic details. And dying does cause the game to crash.
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Post » Tue Apr 01, 2014 3:17 am

@Jayjay
hey thanks. hope you like it.

@TunaUppercut
The blank thing is weird. i know if you press enter before the map has finished generating the map will just be black. does it do it every time?
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Post » Tue Apr 01, 2014 5:12 am

It only did it the first time I started the exe. The screen never went black just basic hitboxes and floor textures appeared. After that it ran like normal.
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Post » Wed Apr 02, 2014 12:36 am

ah so its just construct classic being construct classic...
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Post » Fri Apr 04, 2014 7:10 am

This looks great :)

Is the Concept Art made in a 3D program, or classical Photoshop?
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Check out our start-up and configure your own helmet in true 3D.
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Post » Sat Apr 05, 2014 2:11 pm

Beaverlicious wrote:Is the Concept Art made in a 3D program, or classical Photoshop?


Both

initial model and such with blinder then painted over it all in photoshop.
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Post » Tue Apr 08, 2014 6:24 pm

Bartosh wrote:ah so its just construct classic being construct classic...

This happens often? I've only seen the texture problem twice. I've never seen the game shut down after the player dies.
Last edited by TunaUppercut on Fri Oct 17, 2014 6:32 am, edited 1 time in total.
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Post » Sat Jun 07, 2014 7:55 pm

looks amazing... aldo game crashed after 1-2 minutes... :(
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