OLD TV Filter for Construct (Graphics)

Discuss Scirra's 2D Asset Store

Post » Mon Jan 30, 2017 3:35 pm

UnixRoot wrote:Could you please fix the scanline count? My game renders at 320 * 240 px so I set the effect to 240 scanlines. The problem is, the generated scanlines don't fit with the image. There are no 240 scanlines drawn, only around 150.

I'll check it :)

brapped wrote:OOH.

i love the plugin to begin with, but man i ain't complaining about an updated version. :D

the pack will have both new and classic version :)
B
20
S
4
Posts: 45
Reputation: 1,758

Post » Sun Apr 23, 2017 5:56 am

Hello Vortexstudios

You announced in January (I think) that you were working on a new version of OLD TV Filter, any news?

(impatient) Regards,
Jan
B
21
S
5
G
1
Posts: 23
Reputation: 1,740

Post » Mon Apr 24, 2017 9:08 pm

Colorfish wrote:Hello Vortexstudios

You announced in January (I think) that you were working on a new version of OLD TV Filter, any news?

(impatient) Regards,
Jan


yes, I'm working on it :)
I'm checking for a better, and more efficient, way to make it to the developer and set properties, enable and disable when you need.

I need to find out how make it compatible with Construct 3 too, but, as it still in beta, C3 isn't my priority right now.

why the time to finish the plugin, scirra takes so long time to pay me and not sell very well :( so, need to work outside to eat :lol:
this isn't just here, my unity assets isn't making so much money too, so, I just can work in my assets a little at night :(

there some infos and photos in my twitter @alexribeirodesa :)
B
20
S
4
Posts: 45
Reputation: 1,758

Post » Tue Apr 25, 2017 10:16 am

Thanks for the reply.

I'm sure you do the best you can and I really appreciate your efforts - I can imagine that this plugin is only for a small minority, but I really love it and hope you keep up your fantastic work (and perhaps make a C3 version). i'll sure be willing to pay some additional $ for the new version :)
B
21
S
5
G
1
Posts: 23
Reputation: 1,740

Post » Fri Jun 16, 2017 9:23 pm

just a small preview, testing the ntsc effect :)
Image
B
20
S
4
Posts: 45
Reputation: 1,758

Post » Mon Jun 19, 2017 2:46 am

another preview, here our new scanline effect with a better pixel reproduction and the very new NTSC effect :)
Image
B
20
S
4
Posts: 45
Reputation: 1,758

Post » Mon Jun 19, 2017 8:27 am

Great work! :D
It looks like it's coming along - Looking forward to the release, would love to use this updated version in my game.
B
21
S
5
G
1
Posts: 23
Reputation: 1,740

Post » Sun Aug 27, 2017 3:39 am

hello everyone!

first, the new filter is done on Unity and GameMaker...
here some screens of it :D
Image
Image
Image

I really think we made a very nice effect on the filter on these engine ^^

now,let's talk about construct, here the stuff gets a little crazy...
I really don't know if we will can give all the features on construct, yes, we can give an amazing upgrade, dot crawling, color bleeding and much more, making it a really awesome filter!!
but, as some engine limitatios, I don't know if it's possible to give every fetures to the engine :(

Image
one think that we can lose it the new scanline shader, we had sent a email about it to the scirra and they send some ideas how can we solve these limitations, making the filter configuration a little more hard...

ok, that's all for today :) I'll try to post something new soon ^^
B
20
S
4
Posts: 45
Reputation: 1,758

Post » Fri Sep 01, 2017 5:32 am

hello again!

it's 2am here in Brazil, we will release the OLD TV Filter for GameMaker today :D
I'm still working, create some arts for the release :)

now let's talk about construct... still not sure if we can full port the filter, but, we will give a huge upgrade on it!
the dot crawling, bleeding, do some fixes...
so, next week will be a research week :3 we will check what we can do on CS2 and CS3 (yes! let's it work on CS3 too!) and Multimedia Fusion 2... many people didn't know it, but, the very first version of the filter was developed for MMF2! that version was horrible :p

just to close the post, a friend of mine released a game on steam! and yes, made with Construct and uses the OLD TV Filter! and I really hate this game, I just can't stop playing it xD

Image
http://store.steampowered.com/app/607400/Necrosphere/
B
20
S
4
Posts: 45
Reputation: 1,758

Post » Fri Sep 01, 2017 1:49 pm

This sounds awesome - I look forward to your every post, hoping for news and an update of OLD TV filter for CS2 (and eventually CS3)

Looking forward to the update :-)
B
21
S
5
G
1
Posts: 23
Reputation: 1,740

Previous

Return to Scirra Store

Who is online

Users browsing this forum: Yahoo [Bot] and 3 guests