Ol`school dialogues

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Post » Wed Dec 12, 2012 5:18 pm

Do you guys have any examples or ideas of how to implement that old school keyword-typing-based dialogue system?

Something like that:
Player: name
Barnaby: Barnaby, the best polisher in Littlemapple! tickle-tackle...
Player: polisher
Barnaby: Dost thou see me polishing stuff?    
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Post » Wed Dec 12, 2012 5:53 pm

In the How do I FAQ there is an item

* String manipulation
Text Parsing For Textadventure type of game - LINK

I believe this is what you're looking for.
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