OmNomNomagon Returns! (PacMan clone)

Show us your completed creations made in Construct 2

Post » Fri Dec 07, 2012 9:03 am

Nice, the name is especially catchy
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Post » Mon Dec 10, 2012 12:52 am

(SOLVED: Wrong name of animation! We need message errors for this!)

Hi there,

I used this tutorial to try to make my own pacman and also used ur capx file to finish the game since the tutorial isn't complete.

I have a problem:
My ghosts don't go back to main animation after pacman eats Bigdot, they stay "forever" in animation VulnerableBlink.

I already checked million times de part of "ghosts update animations" and everything it's ok... :S

Can you tell me what problem should be?

EDIT:

I added a textbox to show the VulnerableTimer, and the VulnerableTimer stops at 1 second. SO of course ghost doesn't change the animation. The question: Why it stops coutingdown? And in your game that doesn't happen (i have same thing below the comment "Ghost Animations Update") :SGusUTAD2012-12-11 19:37:23
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Post » Thu Sep 12, 2013 9:07 am

can u share the capx file?
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