"on any finished" - destroy?

Discussion and feedback on Construct 2

Post » Tue Feb 05, 2013 7:04 am

Hello again, great community!

Why does it not work, when i give the command:
animation: on any finished = destroy object

For me it meas, when "any" animation (also does not workd when i named an specific animation) is finished, so the last animation frame is reached, the object will be destroyed - but it does not work!
The object will stay in frame and count also as an "active" object.
(for testing i always make a text-object to "count" all objects)

And another question is, is it possible to create an backdrop-object from an sprite-object?

For better understanding: in MMF and TGF it was possible, to create an backgdrop- from an active-object like:

animation is finished:
- create backdrop object
- destroy


It means, when an animation is finished, a "backdrop" will be cloned from the "active", and the "active" will be destroyed - so it does not count anymore as an object 'couse it's destroyed, but it leaves an vestige...

I hope you undertsand and sorry about my english (thanks google-translate *hehe*)
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