Either I don't quite get it or it'd make a lot of sense to add this condition to Construct. There is a 'on control pressed' condition, but no 'on control released condition. Curiously, there's both a 'on key pressed' and a 'on key released' condition.
For example, I'm currently working on a charge beam thingy, so if you hold the button you add a value to a pv, if you release the button the player fires and the clamped value sets itself back to 0.
So, what would be the quickest way to set this up without having a 'on control released' condition?