I'll try setting up the else statements and see how that goes.
I have to agree with the thread that Potato linked to, R102 made more sense.
I understand that, as far as the tick is concerned, animation state two has been set and the mouse has been clicked. But it should be able to determine that I didn't click
on animation two, I clicked on animation one
. As far as I can tell that is incorrect to register me clicking on animation state two.
It might be hard to solve this behind the scenes, but I'm edging from 70% convinced to 98% convinced that this is a bug