on start of layout works before second tick

Bugs will be moved here once resolved.

Post » Fri Feb 10, 2012 7:11 pm

@ranma
In your first capx if you hide the locked sprite at the same time as destroying it you won't see it flash. When destroying a sprite it is not destroyed till the beginning of the next frame, so that is probably why you see it flash.
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Post » Fri Feb 10, 2012 8:16 pm

yes, Ashley already clarified this was a problem with destroy action that should be fixed in the next build.ranma2012-02-10 20:16:36
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